![]() These tend to belong in the landscape (away from the loop). Special cards are rarer and modify gameplay in some way, like generating extra resources (treasury) or speeding up time (temporal beacon).Landscape cards sit out in the void and do things like add to the hero’s max HP (rocks and mountains) or heal them every morning (meadows).For example, a vampire mansion goes right next to (but not on) the loop, and adds vampires to combat in adjacent tiles. Roadside cards modify touching or adjacent tiles, usually by adding enemies.For example, a cemetery goes on the loop and spawns a skeleton every three days. These tend to be new terrains that generate enemies. Road cards replace wasteland tiles on the loop.The cards in your Loop Hero deck fall into five types (we’re reusing some of the types from above here): You’ll also see it when you drag the cards onto the … board? loop? into the void? Types of cards, explained Those are illustrated on the right side of our image above. Adjacent means the eight tiles around it, while touching only refers to the four tiles orthogonal to it. Landscape cards can’t touch the road (can’t be placed within one tile of the road).Ĭard interactions depend on the words adjacent or touching in their descriptions. These cards replace the default wasteland tiles. Graphic: Jeffrey Parkin | Sources: Four Quarters/Devolver Digital via Polygon You can see the differences in the handy illustration below. Road, roadside, and landscape card placementĮvery Loop Hero card falls into three broad categories based on their valid placement locations: cards that are placed on the road, along the roadside, or in the landscape. In this Loop Hero guide, we’ll list every Loop Hero card and tile, their placement requirements, and what they do. With dozens of cards, combos, interactions, and synergies between them, it’s hard to keep track of everything, let alone placement. Orb of Immortality - Earned by killing a chapter boss.In Loop Hero, you build out the world with cards, and each card creates a tile with its own effects - things like spawning enemies and resources.Mages can be spawned with an empty Bookery next to a Vampire Mansion or a Temporal Beacon. Dark Slimes can be spawned by obliterating an enemy from the map. Time Shards are earned by killing Cosmic or Mage enemies. Astral Orb - Created by finding 10 Time Shards.Pitiful Remains come from Vampire and Undead enemies. Orb of Afterlife - Created by finding 10 Pitiful Remains. ![]() Can be farmed by placing Battle Fields next to each other and spawning blood clots. Orb of Unity - Earned by killing Liquid or Swarm enemies (slimes, blood clots, etc).Living Fabric comes from any Living or Plant enemy (wolfhound, bandit, spider, etc). Orb of Evolution - Created by finding 10 Living Fabric.Craft Fragments come from any Artificial or Object enemy. Orb of Crafts - Created by finding 10 Craft Fragments.This can be done by adding a Vampire Mansion near any tile that spawns 4 enemies. Orb of Expansion - Earned by killing at least 5 enemies in a single combat.These resources require luck, setups, or sometimes moving to a newer chapter. Noticeable Changes can be gotten by transforming a tile (for example, Meadow to Blooming Meadow, or Rock/Mountain to Mountain Peak) Metamorphosis - Created by finding 20 Noticeable Changes.Memory Fragments can be gotten by letting cards get replaced when your hand is full, or walking through a Cemetery. Book of Memories - Created by finding 10 Memory Fragments.Rations can be gotten by placing down Meadow. Food Supply - Created by finding 12 Rations.Scrap Metal can be gotten by letting items fall out of your bag or randomly from Ruins. Stable Metal - Created by finding 13 Scrap Metal.Preserved Pebbles can be gotten by placing Mountain, Rock, or randomly from Ruins. Preserved Rock - Created by finding 10 Preserved Pebbles.Stable Branches can be gotten by placing Forest, Thicket, killing chests as Rogue, or randomly from Ruins. Stable Wood - Created by finding 12 Stable Branches.These resources can always be gained by fulfilling the criteria. Hopefully these help while looking at upgrade menus, since they don't have tooltips to tell you what the item is. With all enemy drops, the drop rate is not 100%. There seems to be a lot of mismatched information about these resources online, so I'm creating this as a reference for all of the resources, and other information about them like what chapters they drop on.
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